Friday, November 13, 2009

Designing a gaming system

1. Designing a gaming system
* What objects are required in a gaming system?
* How will they interact?
2. Implementing a simple gaming system object model
* Creating a location object
* Creating an exit object
* Putting it all together
3. NEW Object Persistence - Saving a game's state
* Designing a gaming world
* Creating a gaming world
* Persistence Demonstration



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